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Old May 16, 2010, 10:32 PM // 22:32   #21
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it was super worth it a few weeks ago steam had it on sale for 20!!! I would suggest checking half price books or something akin in your area for a reduced price copy.
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Old May 16, 2010, 10:48 PM // 22:48   #22
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Of course it depends on what floats your boat. If you think games like poker or bridge are boring because you've already seen all 52 cards, then maybe you're not cut out for this game . But otherwise I think you'll have fun.

Personally I've enjoyed PvE for all 5 years now (half of it being a hiatus, but 2.5 years of solid playing time, 3700 hours racked up now). I think it'd take at least several weeks to play through all the campaigns on a single character (much more if you do lots of optional quests). Then you can try the same stuff with any of the 9 other character professions, which is almost like a different game because of the different playing styles. And you can start learning the numerous PvE endgame challenging areas, go for titles, get into trading, help guildmates, etc.
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Old May 16, 2010, 10:58 PM // 22:58   #23
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Originally Posted by Rathmaker View Post
Hello there! I have played many MMOs over the years, but I have never tried Guild Wars. Just recently the local Wal-Mart I work at started to carry a Guild Wars complete collection that contains all the Guild Wars games for $40.00. It has got me interested into looking into GW.

The one major concern I have is that whether Guild Wars has enough content to keep a player that is almost entirely PvE oriented interested in the game for a long period of time. I love to explore a world, and experience a story when playing a game. I am not a huge fan of PvP (although if I found it fun that could possibly change in the future .

Does Guild Wars have alot to keep a player satisfied at the end game, or is it mainly just PvP at the end?

Thanks!

Rathmaker
Guild Wars' population is nauseatingly overrun with neurotic carebears. You'll fit in just fine.
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Old May 16, 2010, 11:28 PM // 23:28   #24
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I don't play PvP - or at least only the PvE-style PvP. Yet I have 3600 hours over 50 months on my main character. And she is still not finished with everything she can accomplish.

I still haven't gotten through Frostmaw dungeon or killed Duncan in Normal Mode. I still haven't vanquished every explorable area in the game. I still need to get new armor for two of my Nightfall heroes so they can go into my Hall of Monuments. I still want to do Domain of Anguish and get a Torment weapon. I still need a few more titles maxed. I figure i'm good for another year before I can say I "finished" the game.
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Old May 16, 2010, 11:44 PM // 23:44   #25
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Originally Posted by Rhamia Darigaz View Post
If you're not interested in the story, or you've already completed it, the PvE sucks. There's very minimal character development; the design philosophy of the game is to be able to easily create a max-power character and then grow as a player. This works fine when your opponent is challenging and evolving with you, as in PvP (ideally), but PvE is just a series of monsters with different skills, all controlled by a predictable pushover of an AI. The bulk of end-game PvE consists of playing dress-up with your character or farming titles in hope that they will have any significance in Guild Wars 2, or that other people will respect you for them. Also, unless you have a group of friends that also plays, you'll be doing this alone or with jaded, unforgiving strangers.
Having said that, if you just want to explore the world and enjoy a new game, It's probably worth the $40.
And watch out for these type of people, they come and go, but us PvE people like to call them, PvP Flamers.
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Old May 17, 2010, 02:00 AM // 02:00   #26
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Practically the entire PvE content is end-game content
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Old May 17, 2010, 02:47 AM // 02:47   #27
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Quote:
Originally Posted by Rathmaker View Post
Hello there! I have played many MMOs over the years, but I have never tried Guild Wars. Just recently the local Wal-Mart I work at started to carry a Guild Wars complete collection that contains all the Guild Wars games for $40.00. It has got me interested into looking into GW.

The one major concern I have is that whether Guild Wars has enough content to keep a player that is almost entirely PvE oriented interested in the game for a long period of time. I love to explore a world, and experience a story when playing a game. I am not a huge fan of PvP (although if I found it fun that could possibly change in the future .

Does Guild Wars have alot to keep a player satisfied at the end game, or is it mainly just PvP at the end?

Thanks!

Rathmaker
I would have to say this is the game for you right now. If you keep to your word on liking to explore and enjoy a storyline, this game can't deliver possibly any more than that. I got a couple good years out of the game before I had explored and done all there was for PvE.
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Old May 17, 2010, 03:59 AM // 03:59   #28
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I would say that it's definitely worth it. I played WoW for a while, along with a few other MMO's, but I got sick of the lag/cost and generally rude player base. I've been playing GW for a little over a year now, and have enjoyed it immensely. I'm not a big fan of PvP either, but there are tons of things to keep a PvE player busy for quite some time.

As an added note, of course every game has its elitist players and generally annoying people, but overall I'd have to say that the GW player base is by far the most helpful I've ever found. Getting yourself into a nice guild can make a big difference as well, because many of them are very willing to help out new players & host runs of the elite areas as well.

If you still aren't sure, try the free trial
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Old May 17, 2010, 07:04 AM // 07:04   #29
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Long story short: Guild Wars will probably be the best $30 you've invested into a game in a long time.
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Old May 17, 2010, 11:10 AM // 11:10   #30
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Agreed with Jonnieboi .... tbf... you pay what $50 for CoD a couple of months after release... singleplayer is like 8 hours tops.. then you get into multiplayer sure its fine for a couple of weeks but it has nowhere near the longevity of GW (which imo is years) and its half the price! whereas WoW etc. have a long playtime too but end up costing 100's of dollars due to the price of buying the first game + expansions = a hefty price of around $60-$70 and then the money per month which is what $14.99 by the time you reach endgame content on WoW you've sunk a couple of hundred dollars...
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Old May 17, 2010, 11:32 AM // 11:32   #31
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Wow, I did not think this thread would garner this many responses. Thanks to all for them!

My interest got me looking around last night more, and I downloaded the free trial. I must say it was quite fun (although a little humorous when I found out there was not juming in the game lol). My "weekend" from work starts tomorrow, so I will be picking up then.

For Today, I will just play around and see things on my trial Ranger...
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Old May 17, 2010, 07:08 PM // 19:08   #32
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Quote:
Originally Posted by Rhamia Darigaz View Post
If you're not interested in the story, or you've already completed it, the PvE sucks. There's very minimal character development; the design philosophy of the game is to be able to easily create a max-power character and then grow as a player. This works fine when your opponent is challenging and evolving with you, as in PvP (ideally), but PvE is just a series of monsters with different skills, all controlled by a predictable pushover of an AI. The bulk of end-game PvE consists of playing dress-up with your character or farming titles in hope that they will have any significance in Guild Wars 2, or that other people will respect you for them.
I have to agree with this. Guild Wars was designed from the ground up to be a PvP game, but right now you have a (predominantly) PvE game using those PvP mechanics, except against subpar AI opponents. Character customization in GW when compared to other MMOs (WoW, LoTRO) is almost purely cosmetic in order to keep the players on level ground (supposedly for PvP). This is why Anet dropped the last campaign (Utopia) to make GW2 - in order to cater to a PvE playerbase you need to make a PvE game - and no matter how much 'content' is added GW1 the core mechanics still revolve around PvP.

Costwise I would recommend it, your first few times through the campaign will probably be fun (if you can find people to team with) which is plenty of value for the $20 spent, but most of the PvE game beyond that is grind/farm/grind/farm. However if your time investment is more important, then you might be better off waiting for GW2.

Last edited by tealspikes; May 17, 2010 at 07:30 PM // 19:30..
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Old May 17, 2010, 07:53 PM // 19:53   #33
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Originally Posted by tealspikes View Post
I have to agree with this. Guild Wars was designed from the ground up to be a PvP game, but right now you have a (predominantly) PvE game using those PvP mechanics, except against subpar AI opponents.
I don't know how you can make such a statement that's so obviously false. If GW was designed "from the ground up" to be a PvP game, then answer two simple questions:
1. Why is there no PvP during PvE as in games such as WoW, etc.?
2. Why is there so much PvE content, even in Prophecies?

If GW had been designed to be only a PvP game, there would be no real need for any PvE content.

Also, the statement that GW uses "PvP mechanics" is off-base. What would "PvE mechanics" be? You need to have some sort of "fighting mechanics" to battle AI PvE foes just as much as you need them to fight other players. In fact, imho, you would need more battle mechanics, such as the ability to block with your shield, duck, etc., to consider GW to have "PvP mechanics".

Guild Wars was obviously designed to appeal to both the PvP'er and PvE'er. Instead of having separate PvE-only servers, such as in WoW, they designed the game so that the PvE and PvP aspects were essentially two separate things.

Last edited by Quaker; May 17, 2010 at 07:55 PM // 19:55..
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Old May 17, 2010, 08:23 PM // 20:23   #34
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theres a lot of evidence of gw originally being very pvp-oriented.

Quote:
Originally Posted by quaker
1. Why is there no PvP during PvE as in games such as WoW, etc.?
the prophecies map used to be littered with pvp arenas, until they felt the to separate it completely and put everything in a separate map on the battle isles. even considering this, pvp and pve were meant to be separate, for example, you can create pvp characters right upon purchase. many other games require you to get past a certain point in pve before even being able to do pvp. pve had a storyline campaign with limited content, where the developers thought everyone would be doing pvp (some of the missions were considered "training missions" introducing pvp game mode mechanics). there was a pve end-game area, uw/fow, but entering these areas were dependent on how well your country did in pvp (hall of heroes gaining favour).

tbh, i think this question is not very relevant at all. just because the game modes were separate, doesn't mean they did not focus on one of the game modes more than the other. if anything, there is no "world" pvp because of the limits of gw's instanced game engine.

Quote:
2. Why is there so much PvE content, even in Prophecies?
i don't really feel the same way. playing through the storyline campaign, you'll find yourself going to very few areas to the point where you won't even be entering some zones. doing sidequests, won't even take you to every single area of the game. sure you can explore, but there is not much point to it other than for fun. also, like i mentioned earlier, the ability to play end-game content was decided by your country's ability to perform in pvp (hoh).

Last edited by snaek; May 17, 2010 at 08:27 PM // 20:27..
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Old May 17, 2010, 09:04 PM // 21:04   #35
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Quote:
Originally Posted by Quaker View Post
I don't know how you can make such a statement that's so obviously false. If GW was designed "from the ground up" to be a PvP game, then answer two simple questions:
1. Why is there no PvP during PvE as in games such as WoW, etc.?
2. Why is there so much PvE content, even in Prophecies?

If GW had been designed to be only a PvP game, there would be no real need for any PvE content.

Also, the statement that GW uses "PvP mechanics" is off-base. What would "PvE mechanics" be? You need to have some sort of "fighting mechanics" to battle AI PvE foes just as much as you need them to fight other players. In fact, imho, you would need more battle mechanics, such as the ability to block with your shield, duck, etc., to consider GW to have "PvP mechanics".

Guild Wars was obviously designed to appeal to both the PvP'er and PvE'er. Instead of having separate PvE-only servers, such as in WoW, they designed the game so that the PvE and PvP aspects were essentially two separate things.
Actually GW was designed originally for PvP to be the end content. Anet just gave up too quickly (and with good reason). PvP was shrinking fast and once people realized what PvE had to offer most of us quit or jumped ship.

Most of the good PvP??rs have left the game. What you have nowadays are the leftovers. The best of a bad situation trying to play PvP. A top 10 guild won`t get the same kind of recognition as before since the pool of quality players have shrunken. That`s not to say there aren`t any good players but rather there are good individual players, just not enough of them collectively in a guild.
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